After the Launch of Diablo 4, I was able to work on the Seasonal Content along side the Quest, Narrative, Design, Lighting and VFX teams. For Season 2 I worked with Michael Manfredi on the Dungeon and Cellar spaces for Diablo's Second Season; The Season of Blood. Michael handled the initial worldbuilding for the various Dungeon Spaces and Cellars, and I brought them the last way over the finish line. My largest Contribution was the Final Arena of Lord Zir's Lair; a Blood-soaked Amphitheater for Zir and his "court".